This is, essentially, FF as a loot game, where your strength is dictated by the quality of your weapons and armor, and every time you enter a story or side mission, you're given a rundown of what rewards you'll receive by completing it, along with their numerical strength levels. Stranger of Paradise begins with the usual Final Fantasy formula of battling monsters, gathering gear, exploring a vast world with towns and dungeons, and uncovering a lengthy story, and strips away almost everything that isn't related to combat. What's left is a streamlined version of the venerated RPG series that is both a blast to play, thanks to its excellent and varied combat mechanics, and perplexing as hell on nearly every level. But it's a version of Final Fantasy with a lot of the Final Fantasy-ness strained out. This game is part remake, part reimagining, and part new chapter for the original Final Fantasy from way back in 1987. This long, confusing digression about Chaos exemplifies the strange and somewhat bewildering take on Final Fantasy that is Stranger of Paradise: Final Fantasy Origin.
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